And you had to combine several monkey words-nonsense gibberish, which IS harder to remember-in the correct order to create a complete 'insult,' a wrinkle not found in Insult Swordfighting.Īnd, again unlike in Monkey Kombat, you could actually stand a chance of defeating the Sword Master with only half the insults collected or so. Monkey Kombat did force you to write down the 'insults,' at least in the PC version. Also, you didn't need to choose the correct words to string a sentence together every time you wanted to make an insult.
You didn't have to write them down on paper. I will point out that MI1 archived the insults and comebacks you collected. Escape was financially successful and had a generally favorable critical reception in its time. If Curse was made at the same time as Escape, it would have faced the same 'business realities' that cancelled the Freelance Police game. And you had to find all the responses if you wanted to win insult swordfighting too, though I suppose you could have gotten by on luck if you were missing two or three.Īnd LeChuck's Revenge was so terrible that it drove the series into hiatus for six years? That's simply not how these things work. The only difference was that they were easier to remember.